Experience, Audio, and Game
A virtual version of the Kresge Recital Hall located in the College of Fine Arts building at Carnegie Mellon University. I serve as the VR developer and designer as part of Professor LaDuke's VR research project in music performance and education (LIME) at Carnegie Mellon University.
Design in Transition is a podcast about designing for systems level change toward more sustainable and equitable futures. It is also a space to talk about the transitions design is taking in practice when it’s concerned with the complex and interconnected challenges societies face today.
The game was created as part of a game design course at Carnegie Mellon University. Working in a team of 5, I was responsible for Sound Design, Music Composition and Audio Implementation into Unity.
A personal project I worked on based on Mix And Jam's StarFox Rail Movement Code. The demo was created with focus on FMOD implementation and parameter controls.
A 2D Dodgeball game created as part of a game design course at Carnegie Mellon University. Working in a team of 5, I was responsible for Sound Design, Music Composition and Audio Implementation into Unity.
A 2D Platform game where you lead "Bonkos the Ghost" to his grave. I was responsible for designing, programming and the art for the final build.