The game was created as part of a game design course at Carnegie Mellon University. Working in a team of 5, I was responsible for Sound Design, Music Composition and Audio Implementation into Unity.
Spring 2021
Nietzsche's Thesis is a 2-D platformer game designed and created by Cattle Studios for a Game Design course at Carnegie Mellon University. The player takes control of an angel, its appearance inspired by biblical descriptions, to solve puzzles and progress up towards heaven.
I strove to capture the vastness of the visible environment through sound design, using ample amount of reverb and EQ, bringing another layer of depth to the game.
My Position: Sound Designer, Sound Recordist, Audio Engineer, Audio Implementation
Time frame: 5 weeks
Using Reason and its vast library of sounds and samples, I designed and composed the sound effects and the background music for the game. I mastered all the audio files with Reason, using 3rd party plug-ins, giving me greater control over signal processing.
After exporting the sound effects and music files into .wav files, I import them into Fmod for integrating into Unity.
Fmod enabled me to integrate dynamic background music that triggers different regions of the music depending on player's progression in the game.
For projectiles and moving objects, I utilized Fmod's Spatializer that automatically attenuates the levels based on distance between the player and the sound source.